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Post by Keeper of Darkness on Aug 17, 2017 16:48:42 GMT
@matilda, please make roll requests here for processing! Your sheet will be posted to this thread when it is ready!
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Post by Keeper of Darkness on Aug 17, 2017 17:43:15 GMT
Mattie Adamson, when you arrive in 1935 Key West your luggage and room key state that your name is Emma Nolan. You are a teenage girl with dark brunette hair and a fair complexion (also much taller than you should be for a girl your age). You are dressed very nicely in expensive clothing.
Strength 50 Con 60 Size 50
Dex 50 Appearance 70 Iniative 85
POW 80 EDU 90 Move Rate 8
Hit Points: 11 Sanity: 80 Luck: 45 Magic Points: 16
--- Making Rolls for this scenario. Roll a 1d100, if you roll UNDER your skill number, you succeed. There will be times where half the number and a quarter of the number may give more details than a 'regular success'. I will handle that as the keeper so you don't need to calculate it yourself unless you want to. Regular success: Under your skill number Hard Success: half of your skill number Extreme: 5th of your skill number ---
SKILLS Acounting: 5 Anthropology: 20 Appraise: 10 Archeology: 30 Craft (Dancing): 55 Charm: 50 Climb: 45 Credit Rating: 60 Disguise: 5 dodge: 40 Drive Auto: 20 Electric Repair: 10 Fast Talk: 30 Fightig Brawl: 30 Firearms (handgun): 35 Firearms (Rifle/Shotgun): 40 First Aid: 50 History: 85 Intimidate: 20 Jump: 25 Languages: French: 50 Greek: 70 Latin: 70 English: 90 Law: 15 Library Use: 100 Listen: 50 Locksmith: 1 Mechanical Repair: 10 Medicine: 1 Natural World: 50 Navigate: 25 Occult: 50 Operate heavy machinery: 1 Persuade: 65 Pilot boat: 1 Psychology: 60 Psychoanalysis: 1 Ride: 5 Science: 1 Slight of hand: 10 Spot hidden: 60 Stealth: 35 Survival: 20 Swim: 50 Throw: 30 Track: 10
Unarmed Weapon: 30
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Post by Deleted on Aug 18, 2017 18:14:33 GMT
Mattie is looking at the thing on the middle pillar, I am not sure which roll that would be for examining it.
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Post by Keeper of Darkness on Aug 18, 2017 18:33:52 GMT
It is a brown leather bag tied shut with a string on a pillar. It looks like it may have something inside the way it is sitting.
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Post by Deleted on Aug 18, 2017 23:40:01 GMT
Rolled on POW for Wand, 80 or less, roll 1d100, rolled 21
Wand succesful
Rolled for Dreaming Skill 1d4 = 1 skill towards Dreaming.
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Post by Deleted on Aug 20, 2017 14:03:00 GMT
Roll 1d6 for Sanity, Rolled a 1
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Post by Keeper of Darkness on Aug 20, 2017 17:53:53 GMT
You hear hypnos's voice in your head, the whisper is thus: "She grew from a wound in the desert. That wound must now be healed. None shall drink of the Desert's blood."
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Post by Deleted on Aug 24, 2017 22:58:59 GMT
Mattie wants to try and conjure a book to help with the map and understanding the tales surrounding the riddles. What would she roll against and which skill?
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Post by Keeper of Darkness on Aug 25, 2017 0:43:24 GMT
Roll with her dreaming skill.
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Post by Deleted on Aug 26, 2017 23:39:25 GMT
Sanity check rolled 88. Failed. Rolled a 1.
Sanity is 79 now.
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Post by Deleted on Aug 27, 2017 0:01:23 GMT
Mattie rolled for a duplicate of Jeremy's book. She spent one mp and rolled a d100. She failed with a 43. Lost 1 mp for the next in game hour.
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Post by Deleted on Aug 27, 2017 23:51:30 GMT
What rolls are involved for Mattie putting the coins back together in the bag she has? She would like to do that.
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Post by Keeper of Darkness on Aug 28, 2017 0:41:02 GMT
declare how many magic points you want to spend and times that by 5. That is the percentage number you need to roll under to succeed. It will also cost you 5 POW per coin to attempt to put them together each try, you cannot get the POW back. Other people can help you by donating magic points (they won't lose their POW, just the person putting the coin together).
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Post by Deleted on Aug 28, 2017 0:59:23 GMT
Mattie is going to put two broken coins together.
Donated MP is as follows Lili-2, Dmitry-2, Kiami-2, Jillian-4
Mattie-10 MP
Rolled 1d100= 89 Rolled 1d10 for sanity loss =8 new Sanity total is 71 This roll also drops POW by 5 points permanently.
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Post by Deleted on Aug 28, 2017 1:19:41 GMT
Because Mattie rolled and loss more then 5 points for the next two in game hours she has gone insane. She will loose half her HP dropping that from 11 to 5 and when she comes to she will be quite physically hurting with bruises galore but nothing major is broken or destroyed.
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Post by Keeper of Darkness on Aug 28, 2017 1:24:25 GMT
noted, you are insane for 2 hours and when you come to your senses you are bruised to all hell and can't remember why (Down to 5 HP on sheet) and -8 sanity.
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