[juky 11] drinks Arthur/Caleb
Sept 14, 2017 12:37:20 GMT
Post by Deleted on Sept 14, 2017 12:37:20 GMT
The path ahead fades out, and you find yourself standing back in the entrance to the Temple. Ahead is the dark spiral, behind is ... whatever lies outside.
You feels different, though, than before you arrived here. Something about you has changed. You feel more ... sure, confident, clear, directed. As you stand, wondering what to do next, a stag spirit approaches. It looks ill, emaciated. It walks up to you, and touches you on the forehead with one of its antlers. You realise suddenly you can sense the Wyrm in it; the polluted and fouled water that tainted the pure stag. You can sense Wyrm.
for successfully walking the first two circles of the black spiral labyrinth, you also gain the following:
Blessing: Smashed Mirror: The Dancer becomes immune to all forms of madness inducing powers simply due to his sanity already being that corrupted and wyrm-tainted that other effects simply slide off him like water off a ducks back. This is a permanent alteration.
Blessing: Rageful Soul: The Dancer who has passed this Circle is gifted with such potent control of his boiling Rage that he can light it into a bonfire of such raging proportions that he is capable of sudden bursts of frenziedly fast activity that make Celerity pale in comparison. Focused use of this Blessing allows such effects as an additional action in a turn, or a speed that exceeds Celerity 8. This power does require activation (though does not count as an action) and use more than once per combat can result in extreme Frenzy, though while within Frenzy the Rageful Soul takes over completely and all actions occur at this blinding speed.
Derangement: (a minor dose of) Antisocial Personality Disorder (ASPD): Also known as sociopathy or psychopathy, persons with this affliction cannot comprehend the feelings of other people or understand the impact of her actions on the emotional lives of anyone outside themselves. Feeling no remorse or objections against activities like lying, cheating or stealing, persons with ASPD can appear charming as long as you do not stand in their way.
You feels different, though, than before you arrived here. Something about you has changed. You feel more ... sure, confident, clear, directed. As you stand, wondering what to do next, a stag spirit approaches. It looks ill, emaciated. It walks up to you, and touches you on the forehead with one of its antlers. You realise suddenly you can sense the Wyrm in it; the polluted and fouled water that tainted the pure stag. You can sense Wyrm.
for successfully walking the first two circles of the black spiral labyrinth, you also gain the following:
Blessing: Smashed Mirror: The Dancer becomes immune to all forms of madness inducing powers simply due to his sanity already being that corrupted and wyrm-tainted that other effects simply slide off him like water off a ducks back. This is a permanent alteration.
Blessing: Rageful Soul: The Dancer who has passed this Circle is gifted with such potent control of his boiling Rage that he can light it into a bonfire of such raging proportions that he is capable of sudden bursts of frenziedly fast activity that make Celerity pale in comparison. Focused use of this Blessing allows such effects as an additional action in a turn, or a speed that exceeds Celerity 8. This power does require activation (though does not count as an action) and use more than once per combat can result in extreme Frenzy, though while within Frenzy the Rageful Soul takes over completely and all actions occur at this blinding speed.
Derangement: (a minor dose of) Antisocial Personality Disorder (ASPD): Also known as sociopathy or psychopathy, persons with this affliction cannot comprehend the feelings of other people or understand the impact of her actions on the emotional lives of anyone outside themselves. Feeling no remorse or objections against activities like lying, cheating or stealing, persons with ASPD can appear charming as long as you do not stand in their way.